Teleportation portal
The portal sends troops, resources and equipment instantly to another planet. No ships, so no space combat.
The teleportation portal
Each planet is equipped with a teleportation portal. Unlike space fleets, the portal allows sending missions instantly to another targeted planet. It is the fastest way to attack an enemy planet or urgently ship resources.
Usage conditions
- The portals of both the source and target planet must be unlocked.
- The portals of both the source and target planet must be open.
- Closing a portal implies a delay before it is actually closed β it does not close instantaneously. Plan your defenses accordingly.
Missions available via portal
Ground attack
Send military units and combat equipment to an enemy planet. If the target portal is open, your troops arrive and βοΈ ground combat begins immediately. In case of victory, you capture part of the enemy army and loot part of its resources.
Army: Soldiers, Doctors, Commandos, Snipers + Avenger, Guardian, Hauler
Transport
Send resources, populations or equipment to a friendly planet. Ideal for rebalancing your resources between planets or sending workers where they are needed.
Cargo: Resources (Titanium, Graphene, Silicon, Hydrogen), Populations, Equipment
Espionage
Send an espionage signal through the portal to observe the target planet without combat. Reveals resources, defenses and docked ships. Requires the Espionage technology.
Cargo: None β Espionage technology required.
Portal activation and deactivation
Max closed portals per player
3
A player cannot have more than 3 closed portals simultaneously.
Simultaneous missions per source planet
1
Limit of missions in progress from the same portal.
Closing / reopening cooldowns
- βΆ After opening a portal, you must wait 5 min min before being able to close it.
- βΆ After closing a portal, you must wait 10 min min before being able to reopen it.
Portal vs Fleet β What is the difference?
Portal
- β Instant (as soon as both portals are open)
- β No ships, only troops/resources/equipment
- β Triggers ground combat (not space)
- β Requires the target portal to be open
Fleet
- β Real-time travel (minutes to hours)
- β Warships
- β Triggers space combat
- β Can be intercepted en route