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Glossary

The game's terms explained in one sentence.

Your empire

Population
A human unit trained in the Barracks: civilians, engineers, scientists, officers or military units. See the page β†’
Barracks
The building that trains your populations. See the page β†’
Training unit
The measure of a population's training cost: a civilian costs 1 unit, an officer 60. See the page β†’
Tier
A defense's power level, from 1 to 4. The higher it is, the more powerful the defense and the more advanced its prerequisites. See the page β†’

Ships and fleets

Schema
A ship blueprint you designed. Once created, you can build as many copies as you like. See the page β†’
Capacity
A ship's size: it limits the room for components, and what is left becomes cargo hold. See the page β†’
Thrust
The power of a ship's engines, which determines its speed and agility. See the page β†’
Mk I / II / III
Tiers of the same module: the higher the number, the more powerful it is. See the page β†’
Docked
Said of a ship parked on a planet. By default, it does not defend the planet and it is protected. See the page β†’
Fleet
A group of ships sent on a mission. It moves at the speed of its slowest ship. See the page β†’
Hover
The state of a fleet sitting still in space, with no active mission. See the page β†’

Combat

Reactive shield
A protection that resists cannons, but not torpedoes or lasers. See the page β†’
Deflector
A protection that resists missiles and torpedoes, but not plasma or distortion. See the page β†’
Energy shield
A protection that resists lasers, plasma and distortion, but not cannons. See the page β†’
Ruins
Debris left by a battle. Any player can recover them with a recycling module. See the page β†’
Portal
An instant means of transport between two planets, reserved for troops, resources and equipment. See the page β†’
Orbital Charge
A single-use equipment item, consumed by an Orbital Station strike. See the page β†’

Detection and vision

Radar
A sensor that detects enemy fleets at a distance. Planets and ships can have one. See the page β†’
Occultation
A fleet's stealth: the higher it is, the more powerful a radar must be to spot it. See the page β†’
Fog of war
What you cannot see until your sensors detect it, such as Frontier outposts. See the page β†’

Game rules

Attack protection
Rules that prevent attacking a much weaker player and limit how often attacks can happen. See the page β†’
Cooldown
A waiting time imposed before you can repeat an action. See the page β†’
Vacation mode
Pauses your account: you can no longer be attacked or spied on. See the page β†’
Catch-up bonus
A boost that players far behind the best can activate. See the page β†’

Alliances and Frontier

Alliance station
A depot shared by an alliance, which can be upgraded and defended together. See the page β†’
Outpost
An outer Frontier planet you can control to produce there, without colonizing it. See the page β†’
Garrison
The populations and equipment present on an outpost. See the page β†’
Takeover
A ground attack carried out to take control of an outpost. See the page β†’
Outpost raid
A ground attack that steals part of an outpost's stockpile without taking it. See the page β†’