πŸ‘₯

Populations

Populations are trained in the Barracks. Civilians, engineers, scientists and officers unlock your buildings' bonuses; military units fight on the ground.

Training populations

Populations are trained in the Barracks. Each type has a training cost expressed in "training units": a Civilian costs 1 unit, an Officer costs 60. The Barracks' training speed (units per hour) grows with its level and with the Training Efficiency technology. You set your training priorities for each type, and the Barracks follows them.

Assignment to buildings

Non-military populations can be assigned to buildings to activate their production bonuses. This is not automatic: you choose how many workers go into each building from the πŸ‘₯ Populations.

Engineers

Shared between the Industrial Complex (speeds up all constructions) and the Shipyard (speeds up ships). This is your most critical progression resource.

Scientists

Shared between the Laboratory (research speed) and the Orbital Station (ship construction speed + radar range).

Civilians

Supply the Economic Center. Without assigned Civilians, the Economic Center produces no production bonus.

Officers

Supply the Headquarters. Speed up defense construction proportionally to the number assigned.

Military units

Military populations (Soldier, Doctor, Commando, Sniper) cannot be assigned to buildings β€” they are available for ground combat missions via portal. See the βš”οΈ Ground combat

The Doctor β€” healing mechanic

Doctors heal a share of losses after each combat, based on the ratio of doctors to frontline units: each additional doctor heals a bit more, but never beyond 50 % of losses. With 1 Doctor for 10 frontline units, healing reaches half of this maximum. They are essential for maintaining the durability of your troops during attacks.