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Planets

Your planets produce resources continuously. You can own several by colonizing them with a fleet.

Colonization limit

5

maximum planets per player (including home planet). Beyond this limit, any colonization attempt will be refused.

Planet types

Uncolonized planet

Free planet in the galaxy. A fleet with the Colonization mission can seize it. Each planet has unique production bonuses.

Your planet

Planet under your control. It produces resources, hosts your buildings, defenses, populations and ships.

AI planet

Controlled by the game's artificial intelligence. It can attack and defend itself. An ideal target to progress early in the game.

Planetary production bonus

Each planet has production bonuses for each of the 4 resources. These bonuses apply directly to your mines' yield. A planet with a high Titanium bonus will therefore produce much more Titanium than a standard planet for the same mine level. That is why colonizing new planets is essential to boost your economy.

What is on a planet

Resources

Each planet continuously accumulates its 4 resources based on mine production, boosted by the Economic Center and the Extraction technology.

Construction queues

Buildings, ships, defenses and equipment are produced via separate queues. Multiple elements can be queued up in succession.

Populations

The planet trains populations in its barracks. These populations can be assigned to buildings to activate their bonuses or sent via portal.

Teleportation portal

Each planet has a portal that can be opened or closed. It allows sending missions (attack, transport, espionage, ...) instantly to other planets.

Colonization

Colonization is done exclusively by space: you must send a fleet with the Colonization mission to a free planet. Once the fleet arrives, the planet is captured and the transported resources and populations are transferred to the new colony. The cost increases significantly with each new colony.

1st colony

Resources

common.ressources.STEEL10 000
common.ressources.COPPER10 000
common.ressources.CONCRETE10 000
common.ressources.HYDROGEN10 000

Populations

population.types.CIVIL.name500
population.types.SCIENTIST.name50

2nd colony

Resources

common.ressources.STEEL150 000
common.ressources.COPPER150 000
common.ressources.CONCRETE150 000
common.ressources.HYDROGEN150 000

Populations

population.types.CIVIL.name4 000
population.types.SCIENTIST.name1 000
population.types.SOLDIER.name500

3rd colony

Resources

common.ressources.STEEL500 000
common.ressources.COPPER500 000
common.ressources.CONCRETE500 000
common.ressources.HYDROGEN500 000

Populations

population.types.CIVIL.name20 000
population.types.SCIENTIST.name7 500
population.types.SOLDIER.name3 000
population.types.ENGINEER.name2 000

4th colony

Resources

common.ressources.STEEL3 000 000
common.ressources.COPPER3 000 000
common.ressources.CONCRETE3 000 000
common.ressources.HYDROGEN3 000 000

Populations

population.types.CIVIL.name40 000
population.types.SCIENTIST.name15 000
population.types.SOLDIER.name7 500
population.types.ENGINEER.name4 000
population.types.COMMANDO.name500

Docked fleets and planetary defense

By default, ships docked on a planet do not participate in its defense in case of an attack and are therefore protected. This behavior can be modified from the πŸš€ Shipspage. By enabling automatic defense, your ships will fight in case of attack to protect the planet but will be vulnerable.

Warning: the mode change is not instantaneous β€” a delay of 2 min applies.