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Glossary
The game's terms explained in one sentence.
Your empire
- Population
- A human unit trained in the Barracks: civilians, engineers, scientists, officers or military units. See the page β
- Barracks
- The building that trains your populations. See the page β
- Training unit
- The measure of a population's training cost: a civilian costs 1 unit, an officer 60. See the page β
- Tier
- A defense's power level, from 1 to 4. The higher it is, the more powerful the defense and the more advanced its prerequisites. See the page β
Ships and fleets
- Schema
- A ship blueprint you designed. Once created, you can build as many copies as you like. See the page β
- Capacity
- A ship's size: it limits the room for components, and what is left becomes cargo hold. See the page β
- Thrust
- The power of a ship's engines, which determines its speed and agility. See the page β
- Mk I / II / III
- Tiers of the same module: the higher the number, the more powerful it is. See the page β
- Docked
- Said of a ship parked on a planet. By default, it does not defend the planet and it is protected. See the page β
- Fleet
- A group of ships sent on a mission. It moves at the speed of its slowest ship. See the page β
- Hover
- The state of a fleet sitting still in space, with no active mission. See the page β
Combat
- Reactive shield
- A protection that resists cannons, but not torpedoes or lasers. See the page β
- Deflector
- A protection that resists missiles and torpedoes, but not plasma or distortion. See the page β
- Energy shield
- A protection that resists lasers, plasma and distortion, but not cannons. See the page β
- Ruins
- Debris left by a battle. Any player can recover them with a recycling module. See the page β
- Portal
- An instant means of transport between two planets, reserved for troops, resources and equipment. See the page β
- Orbital Charge
- A single-use equipment item, consumed by an Orbital Station strike. See the page β
Detection and vision
- Radar
- A sensor that detects enemy fleets at a distance. Planets and ships can have one. See the page β
- Occultation
- A fleet's stealth: the higher it is, the more powerful a radar must be to spot it. See the page β
- Fog of war
- What you cannot see until your sensors detect it, such as Frontier outposts. See the page β
Game rules
- Attack protection
- Rules that prevent attacking a much weaker player and limit how often attacks can happen. See the page β
- Cooldown
- A waiting time imposed before you can repeat an action. See the page β
- Vacation mode
- Pauses your account: you can no longer be attacked or spied on. See the page β
- Catch-up bonus
- A boost that players far behind the best can activate. See the page β
Alliances and Frontier
- Alliance station
- A depot shared by an alliance, which can be upgraded and defended together. See the page β
- Outpost
- An outer Frontier planet you can control to produce there, without colonizing it. See the page β
- Garrison
- The populations and equipment present on an outpost. See the page β
- Takeover
- A ground attack carried out to take control of an outpost. See the page β
- Outpost raid
- A ground attack that steals part of an outpost's stockpile without taking it. See the page β